Cell Defense
Duration : 2 weeks
Made using : Unity , PHP, MySQL
It is an Facebook game made using Facebook integration frameworks of fb API with unity.
Team Size : 4
My Role : Developer
Game play :
Player is the white blood cell and he can only devour the bacteria which are smaller in size , and as you devour the bacteria the size of the white blood cell increases.The player has to avoid bigger size bacteria during this process. This is incorporated with death traps and streams.
Game Logic and Mechanics :
AI behavior :
There are two types of AI behavior for the bacteria.
Since the size of player (white blood cell) is completely dynamic , there is switching between AI behaviors when the player levels up.
The whole level is divided divided in three zones. Zone 1 contains smaller bacteria and successively zone 3 contains larger bacteria , and the larger bacteria cant enter zones meant for smaller bacteria.
All the movements for the AI of the bacteria is implemented using the physics engine of unity.
FB support :
The game incorporate social features provided by the fb API.
Player is required to have an fb account to play this game.It involves accessing players fb id , players fb friend list ,loading profile pictures an sending invites to players friends.
Database :
In order to store high scores for each individual player an SQL database is used.
Made using : Unity , PHP, MySQL
It is an Facebook game made using Facebook integration frameworks of fb API with unity.
Team Size : 4
My Role : Developer
Game play :
Player is the white blood cell and he can only devour the bacteria which are smaller in size , and as you devour the bacteria the size of the white blood cell increases.The player has to avoid bigger size bacteria during this process. This is incorporated with death traps and streams.
Game Logic and Mechanics :
AI behavior :
There are two types of AI behavior for the bacteria.
- Running away from the player.
- Chasing the player
Since the size of player (white blood cell) is completely dynamic , there is switching between AI behaviors when the player levels up.
The whole level is divided divided in three zones. Zone 1 contains smaller bacteria and successively zone 3 contains larger bacteria , and the larger bacteria cant enter zones meant for smaller bacteria.
All the movements for the AI of the bacteria is implemented using the physics engine of unity.
FB support :
The game incorporate social features provided by the fb API.
Player is required to have an fb account to play this game.It involves accessing players fb id , players fb friend list ,loading profile pictures an sending invites to players friends.
Database :
In order to store high scores for each individual player an SQL database is used.