I am constantly Researching on new Tech and frameworks which can be used in my projects. Listing some of the tech demos as well as some apps I made.
Light Play as New Media Art installations

Interactive and Realtime Flock A.I. behavior with 3D models to emulate nature.

Bioluminescence based deep sea interactive fantasy
creatures combined with IOT.

An interactive light play installation with actual 3D scanned ancient artifacts.
Projection Mapping On Rotating Object
As a part of my Research work in Splat Studio , I worked on creating a framework for Dynamic Projection Mapping. The demo shows
Projection Mapping on a rotating Toy Car model. The Toy Car has a tracker connected with the system , which adjusts the mapping
in Real-time. The frameworks utilizes HTC VIVE VR tracking space to track and adjust the mapping.
Projection Mapping on a rotating Toy Car model. The Toy Car has a tracker connected with the system , which adjusts the mapping
in Real-time. The frameworks utilizes HTC VIVE VR tracking space to track and adjust the mapping.
AR Coloring Books and Puzzeles
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I worked as the Unity AR developer for Smartivity labs (2017) , where I worked on AR enabled coloring books and
puzzles. I implemented several mechanics to increase engagement and user retention. Upon scanning the coloring
sheet , the app uses the sheet as Albedo map for the AR creatures in Runtime. Both Puzzles and coloring sheets
have Tap to run feature , where the AR Animals can move around using a Navmesh on the AR plane.
2D Jelly Physics [Unity]
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As physics based programming is one of my hobbies. I made this soft body physics as an hobby project.
2D jelly/Soft body physics is implemented in this demo using spring joints and custom mesh generation in unity.
2D jelly/Soft body physics is implemented in this demo using spring joints and custom mesh generation in unity.
2D Water [Unity]
2D water with wave simulation implemented in unity. The water mesh is generated on run-time and utilizes the Line Renderer for the wave simulation. The mesh utilizes a transparent shader with selective opacity and specular lighting. |
Way Above
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I developed this Android game along with two game Designers as part of my Academic internship in 2015.
It simulates a fake rope physics by using 3D mathematics. In additional to the core mechanics it also has multiple Power ups and DLC's.
You can download the game HERE
It simulates a fake rope physics by using 3D mathematics. In additional to the core mechanics it also has multiple Power ups and DLC's.
You can download the game HERE